Mutations

Upon transforming into a crab person, your body has undergone a series of drastic mutations that reshape your form and grant you unique abilities.

Crab Shell

Your body is encased in a thick, chitinous exoskeleton.

  • Your AC becomes 20.
  • You do not add your Dexterity modifier to AC.
  • You cannot wear armor.

Crab Claws

Your hands have fused into massive, powerful claws.

  • You have disadvantage on attack rolls made with conventional weapons.
  • You have disadvantage on checks requiring fine manipulation or delicate finger movements.
  • Your Claw Attack deals 2d10 + STR damage and has the finesse property.
  • When you hit a creature with a Claw Attack, you may grapple it as a free action.

Crab Legs

Your lower body has transformed, replacing your legs with six sturdy crab limbs.

  • You now track the direction your character is facing.
  • You must spend 5 ft. of movement to turn 90 degrees.
  • When moving forwards or backwards, you move at your normal speed.
  • When moving sideways, you move at double speed.