Mutations
Upon transforming into a crab person, your body has undergone a series of drastic mutations that reshape your form and grant you unique abilities.
Crab Shell
Your body is encased in a thick, chitinous exoskeleton.
- Your AC becomes 20.
- You do not add your Dexterity modifier to AC.
- You cannot wear armor.
Crab Claws
Your hands have fused into massive, powerful claws.
- You have disadvantage on attack rolls made with conventional weapons.
- You have disadvantage on checks requiring fine manipulation or delicate finger movements.
- Your Claw Attack deals 2d10 + STR damage and has the finesse property.
- When you hit a creature with a Claw Attack, you may grapple it as a free action.
Crab Legs
Your lower body has transformed, replacing your legs with six sturdy crab limbs.
- You now track the direction your character is facing.
- You must spend 5 ft. of movement to turn 90 degrees.
- When moving forwards or backwards, you move at your normal speed.
- When moving sideways, you move at double speed.