Order Abilities
1 Point
White Fur
Passive
- You gain a +1 bonus to AC.
2 Points
Commanding Howl
Bonus Action
- Unleash a commanding howl. All allies who can hear you gain a +1d4 bonus to their next saving throw within the next minute.
3 Points
Pack Leader
Passive
- At the start of combat, you and your allies each add +1d4 to your Initiative rolls.
4 Points
Perfect Rhythm
Passive
- You have advantage on all attack rolls.
5 Points
Vessel of Order
Reaction
- After seeing the result of a roll, you can force any creature to reroll it. You decide whether the new result must be higher or lower than the original. The creature continues rerolling until it meets that condition.