Basic Info

What is The Balanced One?

You are a werewolf — but unlike any other. You are The Balanced One.

Most werewolves fall into one of two categories:

  • Beings of Chaos
  • Beings of Order

When a person is transformed into a werewolf, the curse molds itself to the nature of their soul. Those with a disciplined mind become creatures of Order. Those with a wild heart become creatures of Chaos.

Both are powerful, yet both are flawed. Their thoughts are bound to their nature — incapable of balance or moderation.

You are different. You embody both natures in harmony. Within you reside two minds: one ordered, one chaotic. They exist in constant dialogue, sometimes in conflict, yet always together.
At any given moment, you can choose which voice to follow — the Chaotic Thought or the Ordered Thought.

You have never met another like yourself. Among werewolves, you are an anomaly — revered by some, feared by most.


Order vs. Chaos

When in hybrid or wolf form:

  • Chaos-aligned werewolves have black fur.
  • Order-aligned werewolves have white fur.

Your fur bears both colors — a living reflection of your inner balance. The ratio of black to white changes as your soul shifts between order and chaos.

You track this with Chaos Points and Order Points, which always total 5.

  • When you act according to your chaotic nature, gain 1 Chaos Point and lose 1 Order Point.
  • When you act according to your ordered nature, gain 1 Order Point and lose 1 Chaos Point.
  • When you make a neutral choice, your balance remains unchanged.

Loss of Control

When your mind is compromised — whether by fear, charm, madness, or other mental effects — you risk losing balance.

You must succeed on a DC 15 Wisdom Saving Throw.
On a failure, your dominant nature (Order or Chaos) seizes control.

While under this influence:

  • You may still act, but your choices must align with your dominant nature.
  • You can repeat the saving throw once per minute to regain control.
  • If you have not yet transformed, you immediately shift into hybrid form upon losing control.

For the purposes of this effect, Rage does not count as a loss of control.


Becoming a Werewolf

A creature that takes damage from a werewolf’s claw or bite may contract the curse of lycanthropy.

After 4d8 days, the creature makes a DC 12 Constitution Saving Throw.
On a failure, they succumb to the transformation and become a werewolf.


Basic Choices

Your Story

  • Describe how you were first turned into a werewolf.
  • Decide your stance on spreading the curse — do you embrace it, or restrain it?

You Gain

  • The ability to change forms
  • Access to both Order and Chaos powers

See the following pages for details on your abilities.


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